White Mage

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Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.

Though not trained for combat, they are a potent ally against magical or unnatural things.

Special Notes: Compared to other mages, White Mages have a higher resistance to ‘arcane’ attacks. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison.

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Information

Advances from:
Advances to: Mage of Light
Cost: 160
HP: 110
Moves: 5
XP: 400
Level: 8
Alignment: liminal
Id: Demon Infiltrator White Mage
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff
melee
12 × 3
impact
(image)lightbeam
ranged
21 × 4
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire30%
(icon) cold10% (icon) arcane70%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable40%
(icon) Village160%
Last updated on Wed Mar 20 03:49:54 2024.