Markscuttlefish

(image)

Some cuttlefish have devised a rather complex hunting method. They poison their prey with their ink and then cripple it using their tentacles. Then they wait until the victim dies and eat it.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. The swarming attacks of this unit become less deadly whenever its members are wounded.

 

Information

Advances from: Young Cuttlefish
Advances to: Trench Hunter
Cost: 40
HP: 57
Moves: 8
XP: 110
Level: 2
Alignment: neutral
Id: IQ Markscuttlefish
Abilities:

Attacks (damage × count)

(image)tentacle
melee
2 × 10
impact
swarm
(image)tentacle
melee
4 × 3
impact
slows
(image)ink
ranged
6 × 3
pierce
poison
marksman

Resistances

(icon) blade20% (icon) pierce0%
(icon) impact30% (icon) fire0%
(icon) cold60% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle130%
(icon) Cave320%
(icon) Coastal Reef250%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat430%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand430%
(icon) Shallow Water250%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village230%
Last updated on Wed Mar 20 03:31:03 2024.