The Wanderer

(image)

There are those among the dwarvish race who stray even further from the safety of their mountain homes than their scouts. Whether driven away from home by strife in their community or simply a profound penchant for solitude, Onarr ranges the great wilderness of the world, living off the game he can entangle in his nets and slaughter with his axe, as well as the numerous things growing in the earth that will feed the knowledgeable wayfarer. His is not a life of warfare, and he is by no means among the mightiest warriors of the Dwarvish kind. Nevertheless, life in the wilderness can be violent and the same tools by which Onarr secures his life have often proven themselves in bringing death to the foe. It is even rumored that his knowledge of the woods rivals that of even the most knowing Elves, and that he can bring a vast array of herbs to bear on healing wounds that might otherwise be fatal.

Special Notes: This unit is capable of basic healing. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

(portrait)

Information

Advances from:
Advances to:
Cost: 38
HP: 54
Moves: 6
XP: 30
Level: 3
Alignment: neutral
Id: Onarr
Abilities: heals +4

Attacks (damage × count)

(image)axe
melee
8 × 3
blade
(image)net
ranged
7 × 2
impact
slows

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Thu Jul 2 00:57:35 2020.