Halfelven Spy

(image)

Halfelven spys are working in the order of an agency. They are responsible for covert operations, intelligence collection, and counter-terrorism. They are also protecting halfelven communities. In contradistinction to terrorism, they strictly avoid fighting innocent civilians, bystanders, children, women, weak and old. Their short swords are forged out of rare cold meteorite titan metal alloy, making them extremely cold, sharp, and silently effective.

Special Notes:This unit can hide in sandy dunes, derserts, and dry mountains. Enemy units cannot see this unit while it has tarned itself in the dersert, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

(portrait)

Information

Advances from: Halfelven Operative
Advances to: Halfelven Agent
Cost: 35
HP: 43
Moves: 6
XP: 80
Level: 2
Alignment: chaotic
Id: HELVE_spy
Abilities: desert tarn

Attacks (damage × count)

(image)meteor short sword
melee
9 × 2
cold
marksman
(image)bolas
ranged
10 × 1
impact
marksman
slows

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water40%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 26 02:56:27 2019.