Golem [Clay]

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Clay Golems are big animate bodies of compacted cay-pug spirited by practical kabbalah and controlled by halfelven programming code on a small parchment stripe that is typically placed in the 'mouth-opening' of the construction. Although not agile, the shear mass of the clay golem can absorbe quite a bit of damage, they are incredibly tough. They can defend and secure a retreat. They are designed to fight best at night, to hold off night creatures of chaos.

Special Notes: This unit is able to hide at night, leaving no trace of its presence. During battle, this unit can drain life from victims to renew its own health. This unit regenerates, which allows it to heal as though always stationed in a village.

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Information

Advances from:
Advances to:
Cost: 18
HP: 45
Moves: 4
XP: 40
Level: 1
Alignment: chaotic
Id: HELVE_claygolem
Abilities: nightstalk, regenerates

Attacks (damage × count)

(image)golemfist
melee
6 × 4
arcane
drains
(image)thrown rock
ranged
8 × 3
arcane
drains

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact0% (icon) fire10%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water320%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand130%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Thu Dec 5 02:54:33 2019.