Journeymann

(image)

A Runesmann of especial skill might eventually progress up the ranks as a Journeymann. Journeymenn are expected to have attained enough runic secrets to protect themselves and their menn, and enough wisdom to lead envoys and missions throughout the world.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Runesmann
Advances to: Runemaster
Cost: 32
HP: 48
Moves: 5
XP: 85
Level: 2
Alignment: neutral
Id: IEDev_Cavernei_Journeymann
Abilities:

Attacks (damage × count)

(image)hammer
melee
12 × 2
impact
magical

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable20%
(icon) Village150%
Last updated on Wed Mar 20 03:19:29 2024.