Witch Doctor

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Despite their lethargic cold blooded heritage, and their relative frailty, Witch doctors are nevertheless valued in the battlefield for the aid they provide to wounded allies as well as feared for their ability to turn normal swamp water to a dreaded acid. Every saurian tribe has at least one witch doctor who is revered and protected.

Special Notes: This unit is capable of basic healing. Due to the quantity of the acid attack it has a high chance to hit its target. However it cannot reach very far and the unit is subject to melee reprisal.

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Information

Advances from:
Advances to: Swamp Alchemist, Soothsayer
Cost: 16
HP: 18
Moves: 6
XP: 26
Level: 1
Alignment: chaotic
Id: Witch Doctor
Abilities: heals +4

Attacks (damage × count)

(image)acid spray
melee
7 × 3
fire
magical

Resistances

(icon) blade-10% (icon) pierce20%
(icon) impact-10% (icon) fire-20%
(icon) cold-20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen430%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand160%
(icon) Shallow Water340%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:01:21 2024.