Fire Elemental

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Wisps of flames dancing in the fire often seem alive. Blazes of fire overtaking forests and consuming villages can easily be imagined as living beasts. And some of these ravenous acts of nature indeed are... Taking the form of a ghost when they have enough power, these creatures are composed of the fire element and exhale flames with every breath. Fire Elementals have abandoned the confines of armor and rage as an undying flame that cannot be quenched till it is destroyed.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit can not be slowed. This unit will recover 5 HP per turn when on lava, sandy or desert terrain. The effects of poison will not be prolonged or cured.

(portrait)

Information

Advances from: Fire Wraith
Advances to:
Cost: 50
HP: 50
Moves: 7
XP: 190
Level: 3
Alignment: neutral
Id: Fire Elemental
Abilities: heat absorption, unslowable

Attacks (damage × count)

(image)fire claws
melee
9 × 2
fire
(image)fire storm
ranged
7 × 5
fire
marksman

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire70%
(icon) cold-50% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 03:48:15 2024.