Master of Alchemy

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After having at least five decades of experience, an Alchemist may finally be able to earn the title 'Master of Alchemy', awarded yearly to elder Alchemists who have proven their worth on the battlefield. The rare few who attain this level of experience often retire to train initiate Alchemists, while some remain on the battlefield for even several more decades. Masters of Alchemy are revered by even the strongest Dwarvish Lords, and protecting a Master in battle is considered an honor for only the bravest of dwarvish warriors.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit is capable of healing those around it, and curing them of poison.

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Information

Advances from: Potion Smith
Advances to:
Cost: 66
HP: 50
Moves: 4
XP: 150
Level: 3
Alignment: neutral
Id: EAE Master of Alchemy
Abilities: cures, heals +8

Attacks (damage × count)

(image)morningstar
melee
6 × 2
impact
(image)bolas
ranged
6 × 3
impact
slows
marksman

Resistances

(icon) blade30% (icon) pierce20%
(icon) impact20% (icon) fire20%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:12:04 2024.