Skeletal Mage Knight

(image)

This unit is from Eternal Era and its art and code was made by ghype. The horned skeletons do not derive from humans, but from a yet unspecified race from outside the Great Continent and now dwell in a city of corpses. They used to have highly advanced social structures as many civilised humanoid races and used to live in harmony and peace for ages, but they had an unfortunate interest in the Occult and Alchemy. It was the fault of one Apprentice, who - by accident - mixed up to formulas which were known to have devastating consequences if not handle properly. But it happened, and toxic spirits where unleashed, infesting every living mind. Technically, they all are still alive, because they never died. However, any organic material was decayed so all what was left was their bones....

(portrait)

Information

Advances from: Skeletal Mage Rider
Advances to:
Cost: 57
HP: 54
Moves: 8
XP: 150
Level: 3
Alignment: chaotic
Id: ELE_Skeletal_Mage_Knight
Abilities: submerge

Attacks (damage × count)

(image)heavy scythe
melee
17 × 2
blade
(image)necromancy staff
melee
7 × 4
impact
plague
(image)corruption
ranged
8 × 3
arcane
magical
plague

Resistances

(icon) blade40% (icon) pierce60%
(icon) impact-20% (icon) fire-10%
(icon) cold60% (icon) arcane-40%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water510%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen240%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:36:28 2024.