Sentinel

(image)

The great guardians of important celestials are called Sentinels, for their silent, but imposing presence, and their complete immunity to boredom.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from: Keeper
Advances to:
Cost: 42
HP: 60
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: EOM_Sentinel
Abilities:

Attacks (damage × count)

(image)spear
melee
12 × 3
pierce
first strike
(image)javelin
ranged
8 × 2
pierce

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:47:33 2024.