Vine Monster

(image)

Like trees, the elementals that represent life never stop growing. In time these creatures can grow to truly monstrous sizes.

Special Notes: Whenever this unit is in a forested area, it will regenerate 5 HP per turn. In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Vine Tiger
Advances to:
Cost: 48
HP: 55
Moves: 6
XP: 150
Level: 3
Alignment: lawful
Id: Vine Monster_EE
Abilities: resurgence, ambush

Attacks (damage × count)

(image)claws
melee
10 × 4
blade
(image)thorns
ranged
9 × 3
pierce
(image)ensnare
ranged
12 × 2
impact
slows

Resistances

(icon) blade0% (icon) pierce20%
(icon) impact0% (icon) fire-20%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:40:43 2024.