Ice Crab

(image)

Some water elementals decide to generate an aura of cold, to freeze their form, and give them a solid body. Crabs are the favored for, because their form is practical for both land, and sea travel, and can fight with spearlike icicles.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit will recover 5 HP per turn while on snowy or icy terrain.

 

Information

Advances from: Water Elemental
Advances to: Ice Shell
Cost: 24
HP: 43
Moves: 6
XP: 78
Level: 2
Alignment: neutral
Id: Ice Crab_EE
Abilities: resurgence

Attacks (damage × count)

(image)icicle
melee
8 × 3
pierce
(image)gelid aura
ranged
4 × 3
cold
slows

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact-20% (icon) fire-50%
(icon) cold90% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water340%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen160%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water250%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:40:43 2024.