Dune Marauder

(image)

Those Raiders who prove to be particularly skilled are formed into units of Marauders, which are often used to raid enemy depots and towns for supplies. This greater autonomy often means that these horsemen are gone for weeks at a time, returning to camp only for supplies and to pass on news of their exploits.

 

Information

Advances from: Dune Raider
Advances to:
Cost: 52
HP: 58
Moves: 9
XP: 150
Level: 3
Alignment: chaotic
Id: dm_dune_marauder
Abilities:

Attacks (damage × count)

(image)mace
melee
11 × 3
fire
(image)bow
ranged
10 × 3
pierce

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest340%
(icon) Frozen230%
(icon) Fungus340%
(icon) Hills260%
(icon) Mountains250%
(icon) Sand140%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Thu Jul 2 00:50:24 2020.