Sleeping Vampire

(image)

During the day, Vampire is an useless fellow. He can't move one bit.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. Enemy units cannot see this unit, except if they have units next to it. This unit recovers mobility when it grows dark.

 

Information

Advances from:
Advances to:
Cost: 50
HP: 80
Moves: 0
XP: 150
Level: 4
Alignment: chaotic
Id: Sleeping Vampire
Abilities: wakeup, seclusion

Attacks (damage × count)

(image)dominate
ranged
6 × 3
arcane
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-20%
(icon) cold50% (icon) arcane-40%

Terrain

TerrainMovement CostDefense
(icon) Castle10%
(icon) Cave10%
(icon) Coastal Reef10%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat10%
(icon) Forest10%
(icon) Frozen10%
(icon) Fungus10%
(icon) Hills10%
(icon) Mountains10%
(icon) Sand10%
(icon) Shallow Water10%
(icon) Swamp10%
(icon) Unwalkable10%
(icon) Village10%
Last updated on Wed Mar 20 03:40:38 2024.