Kitwing

(image)

Kits are a little wicked wonder of theft and invention. Even more of a wonder when connecting the two.

The attempts at stealing a drake for flight purposes did not do much good, the victim not behaving very well towards passengers and not very eager to get seatbelts installed either. It did however lead to inventing things to slow down the fall and, by simple kit philosophy, if something keeps slowing down it will eventually start going backwards, or - in case of falling - upwards. A large enough kite is rather clumsy in that aspect, but works! Even with a wicked little furball holding onto it, though there's not much it can do aside from dropping things or itself.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

 

Information

Advances from:
Advances to: Flykit
Cost: 18
HP: 24
Moves: 8
XP: 24
Level: 1
Alignment: neutral
Id: kitwing
Abilities: skirmisher

Attacks (damage × count)

(image)stinkbomb
ranged
2 × 3
fire
poison

Resistances

(icon) blade-10% (icon) pierce-10%
(icon) impact-20% (icon) fire0%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Fungus260%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable160%
(icon) Village140%
Last updated on Wed Mar 20 02:59:52 2024.