Arrin Fl'irr

(image)

The elite order of the Arrin Fl'irr take their name from the most heroic defender of their kind known in felinian history. Trying to live up to her name they put great care in whatever protection available to them, for they will often be seen in the most important spots of a defence line, relied upon by their brethren to not fall and giving them firm ground from which to reach out to victory and repel any invader.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. The length of this unit’s weapon allows it to strike first in melee, even in defense. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit has magical attacks, which always have a high chance of hitting an opponent. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Plainsguard
Advances to:
Cost: 45
HP: 75
Moves: 5
XP: 60
Level: 3
Alignment: neutral
Id: arrinflirr
Abilities: steadfast

Attacks (damage × count)

(image)sword
melee
15 × 3
blade
(image)windmirror shield
ranged
6 × 2
impact
defend only
first strike
slows
magical
(image)shield bash
melee
15 × 2
impact
(image)shield rush
melee
10 × 2
impact
charge
knockdown

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen240%
(icon) Fungus140%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand220%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:59:52 2024.