Sand Summoner

(image)

Sand summoners are controlling the powers of the desert, and become angry fast, so it's a good idea to be friendly...

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The swarming attacks of this unit become less deadly whenever its members are wounded.

 

Information

Advances from: Sand Mage
Advances to: Sand Spellmaster
Cost: 35
HP: 45
Moves: 5
XP: 90
Level: 2
Alignment: lawful
Id: Sand Summoner
Abilities:

Attacks (damage × count)

(image)sand storm
melee
2 × 10
pierce
swarm
(image)heat blast
ranged
7 × 4
fire
magical

Resistances

(icon) blade0% (icon) pierce-10%
(icon) impact-10% (icon) fire30%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen410%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains360%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:59:53 2024.