Drake Druid

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The Drake High Magi are elite members of an order of magic-using drakes who spend their days in the Obsidian Citadel, honing their powers for use in times of crisis. They can summon blasts of intense cold with a gesture, and can hurl powerful fireballs across great distances. However, due to the extensive energy that is required of these drakes to harness and use these powers, they are frail and slow.

Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent.

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Information

Advances from: Drake Shaman
Advances to:
Cost: 55
HP: 52
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: ANLEra Drake Druid
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff
melee
11 × 2
impact
(image)fire breath
ranged
5 × 4
fire
(image)ice shot
ranged
11 × 3
cold
magical

Resistances

(icon) blade10% (icon) pierce-10%
(icon) impact20% (icon) fire50%
(icon) cold-50% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave330%
(icon) Coastal Reef130%
(icon) Deep Water220%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest140%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills140%
(icon) Mountains140%
(icon) Sand140%
(icon) Shallow Water120%
(icon) Swamp130%
(icon) Unwalkable140%
(icon) Village140%
Last updated on Thu Jul 2 00:59:37 2020.