Jundi

(image)

Jundi in many ways represent the ideal Khalifate unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.

 

Information

Advances from:
Advances to: Muharib, Monawish
Cost: 15
PS: 32
Motus: 6
XP: 44
Ordo: 1
Pars: liminal
Id: Jundi
Abilities:

Attacks (damage × count)

(image)securis
comminus
5 × 3
lamina
(image)composite bow
eminus
6 × 3
cuspis

Firmitas

(icon) lamina10% (icon) cuspis0%
(icon) impulsum-10% (icon) igneum0%
(icon) frigidum0% (icon) mysticum20%

Terrain

TerrainMovement CostDefense
(icon) Aqua320%
(icon) Castellum160%
(icon) Caverna240%
(icon) Colles260%
(icon) Cotes230%
(icon) Fungus240%
(icon) Glaciale320%
(icon) Harena150%
(icon) Invium0%
(icon) Montes260%
(icon) Palus230%
(icon) Planum140%
(icon) Salum0%
(icon) Silva240%
(icon) Viculus160%
Last updated on Fri Apr 20 11:50:17 2018.