Nethavmand

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Merfolk tend to use a combination of both nets and clubs in fishing; nets to collect the fish, and clubs to finish the kill. Both of these tools have seen adaptation for warfare, and are valuable enough that auxilliaries who specialize in using them are deliberately brought to battle.

Mermen often find themselves in a standoff with land-based enemies; the merfolk are too strong in the water, and are too weak to make any offense on land. Nets are a key bit of leverage; without nets, mermen can’t give any effective chase over land, and are at a great disadvantage in hand-to-hand combat.

Specielle bemærkninger: Denne enhed kan gøre sine modstandere langsomme, bevægelsen bliver halveret og det samme gør angrebsskaden indtil de afslutter en runde.

(portrait)

Information

Forfremmes fra: Nethavmand
Forfremmes til:
Pris: 46
L: 55
Bevægelser: 7
XP: 150
Level: 3
Sindelag: lawful
Id: Merman Entangler
Evner:

Angreb (damage × count)

(image)kølle
nærkamp
8 × 3
slag
(image)net
afstands
8 × 3
slag
langsom

Modstandskræfter

(icon) klinge0% (icon) stik0%
(icon) slag0% (icon) ild0%
(icon) kulde20% (icon) magisk0%

Terræn

TerrænMovement CostForsvar
(icon) Bakker530%
(icon) Bjerge0%
(icon) Borg140%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Flat230%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hule320%
(icon) Landsby140%
(icon) Lavt vand160%
(icon) Sand230%
(icon) Skov530%
(icon) Sump160%
(icon) Unwalkable0%
Last updated on Fri Apr 20 11:47:27 2018.