Water Shyde

(image)

In any wetland area you may find a Dryad calling the place her home. Dryads are not combatitive in nature and instead will control surrounding plant life to ensnare her enemies and slow them down until help arrives.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison.

 

Information

Advances from: Water Nymph
Advances to:
Cost: 35
HP: 47
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: EOM_Water_Shyde
Abilities: cures, heals +8

Attacks (damage × count)

(image)ensnare
melee
8 × 4
impact
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef150%
(icon) Deep Water430%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen330%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water250%
(icon) Swamp250%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:37:41 2018.