Sire / Mistress

(image) (image)

Some vampires grow strong enough to subject other vampire lords to themselves. In exchange for protection (from whom is not always mentioned), the other lords provide a tithe of their tax to the Sire.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. Vampires are immune to drain and plague but are still susceptible to poison. During battle, this unit can drain life from victims to renew its own health. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. Foes who lose their life to the bite of this noble vampire will rise again as bloodborns, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit has magical attacks, which always have a high chance of hitting an opponent.

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Information

Advances from: Noble
Advances to: Methusalem
Cost: 44
HP: 66
Moves: 5
XP: 180
Level: 3
Alignment: chaotic
Id: EOM_Sire
Abilities: leadership

Attacks (damage × count)

(image)sword
melee
11 × 3
blade
(image)fangs
melee
8 × 2
pierce
drains
backstab
plague
(image)dementia gaze
ranged
8 × 2
arcane

Resistances

(icon) blade0% (icon) pierce-10%
(icon) impact0% (icon) fire-20%
(icon) cold0% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:37:42 2018.