Aerowheel

(image)

Having mastered the cutting wheel, a Primeval Ironwheel must make a choice whether to focus on the disc weapon or to tend to other skills required of a high ranking soldier. Primeval Aerowheels have chosen the latter and are mixed fighters.
Special Note: This unit regenerates, which allows it to heal as though always stationed in a village.

(portrait)

Information

Advances from: Ironwheel
Advances to: Sun-Wheel
Cost: 50
HP: 67
Moves: 6
XP: 120
Level: 3
Alignment: chaotic
Id: Primeval Aerowheel
Abilities: regenerates

Attacks (damage × count)

(image)chakram
ranged
10 × 4
blade
marksman
(image)sword
melee
10 × 2
blade

Resistances

(icon) blade30% (icon) pierce0%
(icon) impact20% (icon) fire0%
(icon) cold40% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water330%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen140%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water240%
(icon) Swamp140%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:15:21 2018.