Cultist

(image)

Not much is known about the cult and his whereabouts. The cultist however serve the dark gods and have mastered deadly magic. For some reason the cultist seem to immune to spells.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

(portrait)

Information

Advances from:
Advances to:
Cost: 200
HP: 150
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: Cultist
Abilities: Devour, spellimmunity

Attacks (damage × count)

(image)Curse
melee
10 × 2
cold
magical
cursing
(image)Wail
ranged
5 × 4
cold
magical
drains

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:30:50 2018.