Flanker

(image)

Flankers are used because of their ability to get around any army.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

(portrait)

Information

Advances from: Skirmisher
Advances to:
Cost: 38
HP: 54
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: Flanker TRS
Abilities: skirmisher

Attacks (damage × count)

(image)pike
melee
9 × 3
pierce
first strike
(image)javelin gun
ranged
15 × 2
pierce

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:50:36 2018.