Bloodhunter

(image)

Skeletons of once almighty master bowmen, risen with hate and darkness. Now they march to fulfill their only promise, to hunt the bloodline of those who have wronged them.

Armed with feet-long shafts, a piercing shot from a bloodhunter not only draws the first blood, but usually ends the shootout for good.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface.

(portrait)

Information

Advances from: Skeleton Archer
Advances to: Soulhunter
Cost: 26
HP: 42
Moves: 5
XP: 80
Level: 2
Alignment: chaotic
Id: Bloodhunter TRS
Abilities: submerge

Attacks (damage × count)

(image)bone dagger
melee
3 × 3
impact
(image)bow
ranged
8 × 3
pierce
savage weapon
(image)bow
ranged
14 × 2
pierce

Resistances

(icon) blade40% (icon) pierce60%
(icon) impact-20% (icon) fire-20%
(icon) cold60% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:50:33 2018.