Bane

(image) (image)

Banes have become so skilled at knife and dagger work that they dress all in black and are awarded and honourary coloured headband, the colour depending on their fighting type and skill. Their throwing knives are now tipped in poison, which makes fighting them even harder.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

(portrait)
(portrait)

Information

Advances from: Slayer
Advances to:
Cost: 44
HP: 52
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: Mercenary Bane
Abilities: skirmisher

Attacks (damage × count)

(image)dagger
melee
8 × 3
blade
backstab
(image)knife
ranged
5 × 3
blade
poison

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Fri Apr 20 12:20:38 2018.