Apprentice Duellist

(image)

Fencing is a common practice amongst noblemen, to the point that it is seen as important in a noble's education as finesse and culture. However, that does not mean that commoners can't become competent fencers; with time and training, a saber can be as deadly in common hands as in noble ones.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from:
Advances to: Duelist
Cost: 17
HP: 24
Moves: 7
XP: 40
Level: 1
Alignment: lawful
Id: Apprentice Duelist
Abilities: skirmisher

Attacks (damage × count)

(image)saber
melee
4 × 4
blade

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Fri Apr 20 12:39:39 2018.