Ghost

(image)

A master of elemental magic. In addition to fire and cold attacks, elemental wizards seeks to bind earth, water and wind magic to themselves and are able to add attributes to themselves after research.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can move unseen in deep water, requiring no air from the surface. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. Skin of the rock advancement grants the wizard resistances to physical attacks (25%) and more hit points (10), but slows the wizard down. The speed of the air advancement grants the wizard faster movement without the HP decrease of the quick trait. The water home advancement increases the movement of the wizard in water, and gives the wizard the ability to breathe underwater and therefore travel through the deepest waters.

(portrait)

Information

Advances from:
Advances to:
Cost: 59
HP: 54
Moves: 5
XP: 125
Level: 3
Alignment: neutral
Id: vallinghost
Abilities:

Attacks (damage × count)

(image)staff
melee
7 × 2
impact
(image)fireball
ranged
12 × 4
fire
magical
(image)ice bolt
ranged
12 × 4
cold
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:01:23 2018.