Water Naiad

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Nymphs are manifestations of water that is influenced by the likes of a deadly storm, due to this these spirits weld very dangerous power and are often subject to being angered easily. Due to this it is best to avoid these spirits, unless you are certain you either have a way of reasoning with them or can counter their awesome power.

Special Notes: This unit will recover 5 HP per turn when on watery terrain. The effects of poison will not be prolonged or cured.

(portrait)

Information

Advances from: Water Nymph
Advances to:
Cost: 65
HP: 61
Moves: 8
XP: 150
Level: 4
Alignment: neutral
Id: ROLNaiad
Abilities: aquatic body, water ambush

Attacks (damage × count)

(image)water punch
melee
14 × 3
impact
(image)cold punch
melee
12 × 3
cold
(image)water flash
ranged
17 × 1
cold
ceaseless
(image)water spray
ranged
14 × 3
impact
(image)cold spray
ranged
12 × 3
cold

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact40% (icon) fire20%
(icon) cold50% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef160%
(icon) Deep Water150%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen240%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 13:03:30 2018.