Goblin Invader

(image)

Where and how have Goblins found and tamed such massive vicious spiders? The question has never been answered, but these spiders undoubtedly come from the deep caves which Goblins often live in. These Goblins who take up torches and wield them as a deadly weapon are certainly experienced and powerful fighters. Having long riden wolves and other creatures and now at the pinacle of their strength, those who take hold of giant spiders are deadly adversarys. Spiders are powerful and strong, their exoskeleton warding blows and their giant legs allowing them to speed across the ground.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

(portrait)

Information

Advances from: Goblin Maruader
Advances to:
Cost: 85
HP: 66
Moves: 9
XP: 190
Level: 5
Alignment: chaotic
Id: ROLGoblin Invader
Abilities:

Attacks (damage × count)

(image)fangs
melee
13 × 3
blade
poison
(image)torch
melee
18 × 3
fire
(image)net
ranged
16 × 2
impact
slows

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 13:03:41 2018.