Air Avatar

(image)

Air avatars have distinguished themselves from mere elementals, developing into stormy vortexes, wind and dark clouds circulating inside and outside itself. Avatars have transformed into breathing tempests. Gaining a more substantial body, avatars are less susceptible the common weaponry of swords and arrows. Air avatars guide themselves with the currents they have created, drifting from place to place, crackling with lightning from within their ethereal innards.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit regenerates, which allows it to heal as though always stationed in a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

(portrait)

Information

Advances from: Air Elemental
Advances to: Whirlwind
Cost: 56
HP: 42
Moves: 7
XP: 200
Level: 3
Alignment: neutral
Id: ROLAir_Avatar
Abilities: skirmisher, regenerates, dummy

Attacks (damage × count)

(image)hurricane
melee
13 × 2
impact
(image)thunder
ranged
10 × 3
arcane
marksman

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact40% (icon) fire0%
(icon) cold0% (icon) arcane90%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Fri Apr 20 13:03:51 2018.