Air Elemental

(image)

Air elementals are magical entities built entirely out of the Abyssal atmosphere. Summoned elementals, introduced in a world where air is omnipresent, regenerate their bodies continually with time’s passage. Given their anatomies, elementals of this variety are quick and evasive, albeit having a delicate frame that could be destroyed instantly by a well-placed attack. However, a ‘well-placed attack’ would be difficult to place on these elementals, given their highly resistant bodies of air.

Still, summoners who stir such beings into their world know that an air elemental could vanish just as quickly as it was summoned forth.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit regenerates, which allows it to heal as though always stationed in a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

(portrait)

Information

Advances from:
Advances to: Air Avatar
Cost: 34
HP: 35
Moves: 7
XP: 100
Level: 2
Alignment: neutral
Id: ROLAir Elemental
Abilities: skirmisher, regenerates, dummy

Attacks (damage × count)

(image)hurricane
melee
13 × 1
impact
(image)thunder
ranged
7 × 3
arcane
marksman

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact40% (icon) fire0%
(icon) cold0% (icon) arcane90%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Fri Apr 20 13:03:37 2018.