Steppe Warlord

(image)

The steppe high chieftains are titled Warlords, serving as both statesmen and generals. They have discovered the advantages of leading from behind, urging their fellows on before them. Before a battle it is customary for them to mingle with the soldiers, goading them on with threats, promises, insults or just primal bellows. Anything to spur them into a towering rage. Nearly everyone who has fought the orcs of the steppe has spoke of the unnerving roars of the orcish leaders.
Despite this, Warlords are more then ready to enter the fray against any especially audacious enemy that seeks to challenge them. Often, while retaining their flail, they focus on using the axe as they are considered too valuable an asset to risk in daredevil charges.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. The dread attack of this unit, when used offensively scare the defender, lowering the damage of his retaliation.

 

Information

Advances from:
Advances to:
Cost: 100
HP: 73
Moves: 5
XP: 200
Level: 4
Alignment: chaotic
Id: PR_Steppe Warlord
Abilities: leadership

Attacks (damage × count)

(image)flail
melee
16 × 2
impact
dread
(image)battle axe
melee
11 × 4
blade

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-20%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef0%
(icon) Deep Water20%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen140%
(icon) Fungus340%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Fri Apr 20 12:55:34 2018.