Sand Walker

(image)

The streets of most cities are rough places and most men who live there grow up to be tough and light on their feet. It is quite common for masses of such people to pressed or bribed into armies in times of war. Most desert militiamen carry a sling as a second weapon.

 

Information

Advances from:
Advances to: Ensnarer, Guardsman
Cost: 11
HP: 30
Moves: 5
XP: 34
Level: 1
Alignment: lawful
Id: EFM_SandWalker
Abilities:

Attacks (damage × count)

(image)spear
melee
6 × 2
pierce
(image)sling
ranged
3 × 2
impact

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire10%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef240%
(icon) Deep Water20%
(icon) Flat160%
(icon) Forest260%
(icon) Frozen340%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand170%
(icon) Shallow Water330%
(icon) Swamp220%
(icon) Unwalkable20%
(icon) Village170%
Last updated on Fri Apr 20 12:23:18 2018.