Vagrant

(image)

The orcs that most of the denizens of Wesnoth are familiar with are the teaming masses forced out of the Northlands. But the orcish societies are more complicated in those Northlands. The Vagrants are skilled at travelling through the Northland terrain, and while not much more powerful than the common grunt, they are swifter and harder to kill.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: PC Orcish Drifter
Advances to: Traveler
Cost: 35
HP: 48
Moves: 6
XP: 52
Level: 2
Alignment: neutral
Id: PC Orcish Vagrant
Abilities: medicine

Attacks (damage × count)

(image)sword
melee
8 × 3
blade
(image)dust
ranged
4 × 2
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:05:50 2018.