Mage Magister

(image)

A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle, and after enduring necromancers icy spells, they gain a risistance against cold.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit is capable of basic healing.

(portrait)

Information

Advances from: Mage Commander
Advances to:
Cost: 125
HP: 65
Moves: 6
XP: 200
Level: 4
Alignment: neutral
Id: Mage Magister
Abilities: heals +4, leadership

Attacks (damage × count)

(image)staff
melee
10 × 2
impact
(image)fireball
ranged
16 × 4
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire40%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:55:51 2018.