Drake Arbiter

(image)

Arbiters take their caste duty of enforcing order very seriously. In order to better execute their duties, they have abandoned the drakes’ traditional hand-mounted claws and traded their spears for the spike and blade of the halberd. In their minds, the loss of maneuverability is a fair price for the raw heft the massive metal head provides. The thick plate these drakes wear protects them well against weapons that could slip between their scales.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. This unit regenerates, which allows it to heal as though always stationed in a village.

(portrait)

Information

Advances from: Drake Clasher
Advances to: Drake Warden
Cost: 31
HP: 62
Moves: 5
XP: 105
Level: 2
Alignment: chaotic
Id: CL_Drake Arbiter
Abilities: regenerates

Attacks (damage × count)

(image)halberd
melee
10 × 3
blade
(image)halberd
melee
15 × 2
pierce
first strike

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact30% (icon) fire50%
(icon) cold-50% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills140%
(icon) Mountains140%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 12:24:50 2018.