Goblin Jinx

(image)

The Jinx has pushed his knowledge of augury as far as possible. Even a true augur could not outdo the Jinx's curse.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing.

 

Information

Advances from:
Advances to:
Cost: 14
HP: 23
Moves: 5
XP: 50
Level: 1
Alignment: chaotic
Id: Goblin Jinx
Abilities: heals +4

Attacks (damage × count)

(image)staff
melee
2 × 2
impact
(image)curse
ranged
4 × 3
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:50:58 2018.