Arch-Knight

(image)

The Arch-Knight has achieved a degree of might that no man could ever hope to exceed, although it questionable whether he is a man at all. Everyone knows there's something terribly wrong with him. Not only do they know from his most foul deeds, unnatural looks and inhuman strength, they know from the sense of utter horror that grips them when he is near --even when they have no way of knowing he is there. His mere appearance in the distance has sent entire battalions of soldiers running. As he rides across the battlefield, nearby foes start running around wide-eyed, shrieking in horror and dropping their weapons. Is this entity --once a man-- a herald of some sinister force set to terrorize the world? He better not be, for if there is seemingly no force able and willing to stop the Arch-Knight, the appearance of a power still many times greater would mark the end of all hope.

 

Information

Advances from: Red Knight
Advances to:
Cost: 50
HP: 72
Moves: 8
XP: 150
Level: 3
Alignment: chaotic
Id: graft_dark_rider_3
Abilities: tax lifeforce, dummy

Attacks (damage × count)

(image)spear
melee
16 × 2
pierce
charge
fearsome
(image)fire
ranged
12 × 2
fire

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 12:34:37 2018.