Runemaster

(image)

The greatest armors and weapons, as all know, are to be found in the storehouses of those who live below the surface. They gain their power not only from the metallurgic skills of the cavernei, but also from the art of the Runemasters; some say the two are one and the same. The Runemasters, of course, save the best for themselves.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. A unit with runelaying will, at the beginning of its turn, place a rune on its current hex that provides a random bonus to the unit on that hex.

 

Information

Advances from: Journeymann
Advances to:
Cost: 50
HP: 62
Moves: 6
XP: 100
Level: 3
Alignment: neutral
Id: IEDev_Cavernei_Runemaster
Abilities:

Attacks (damage × count)

(image)hammer
melee
18 × 2
impact
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Fri Apr 20 12:52:13 2018.