Knight Errant

(image)

A young noble, once knighted by his liege lord, is known as a Knight Errant. He may then wear his own coat of arms, and often commands troops of his own. He also carries a lance in addition to his sword; while this weapon sees most use at the tilt, it is nevertheless effective on the battlefield.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Squire, Cavalryman
Advances to: Knight Commander
Cost: 32
HP: 54
Moves: 8
XP: 80
Level: 2
Alignment: lawful
Id: Ceresian Knight Errant
Abilities:

Attacks (damage × count)

(image)sword
melee
10 × 3
blade
(image)lance
melee
11 × 2
pierce
charge

Resistances

(icon) blade30% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef330%
(icon) Deep Water20%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp420%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Fri Apr 20 13:14:44 2018.