Pelt

(image)

Pelts are the brunt of melee forces of the Werewolfpelts, next to their brother Swingers. They are very effective rogue swordsmen, with a marksman knack for throwing hidden knives (as most Werewolfpelts are).

 

Information

Advances from: Werewolfskin
Advances to: Dual Adept, Wolfheart
Cost: 15
HP: 35
Moves: 5
XP: 37
Level: 1
Alignment: neutral
Id: Werewolfpelt Pelt
Abilities:

Attacks (damage × count)

(image)short sword
melee
7 × 3
blade
(image)knife
ranged
6 × 1
pierce

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact15% (icon) fire0%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Fri Apr 20 12:22:52 2018.