Healshaman

(image)

Healshamans support their allies on the field of battle, their magic much stronger than when they were apprentices. Using nature to snare opponents, and faerie magic to heal, the last expectation is a cold frost from their staff to the face.

 

Information

Advances from: Healwalker
Advances to: Healdruid
Cost: 35
HP: 40
Moves: 6
XP: 88
Level: 2
Alignment: neutral
Id: Werewolfpelt Healshaman
Abilities: spell: healing

Attacks (damage × count)

(image)staff
melee
8 × 2
impact
(image)gossamer
ranged
4 × 2
impact
slows
(image)faerie frost
ranged
8 × 3
cold
spell

Resistances

(icon) blade0% (icon) pierce15%
(icon) impact0% (icon) fire-10%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen330%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable40%
(icon) Village160%
Last updated on Fri Apr 20 12:22:52 2018.