Elementalist

(image)

While Elementalists aren’t exactly great combatants compared to other Sky Kingdom magi, they are quick learners, being able to become quite powerful quite quickly by choosing to learn one of the Elemental Paths. They know a few basic spells of each element, including shooting somewhat weak magical missiles, healing minor wounds with water magic, as well as some non-combat spells.

Special Notes: This unit is capable of basic healing. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from:
Advances to: Mage of Fire, Mage of Air, Mage of Water
Cost: 16
HP: 27
Moves: 5
XP: 42
Level: 1
Alignment: neutral
Id: EoMa_Elementalist
Abilities: heals +4

Attacks (damage × count)

(image)staff
melee
6 × 1
impact
(image)missile
ranged
6 × 3
arcane
skilled

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:20:34 2018.