Heavy Warmage

(image)

This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Fightermage
Advances to:
Cost: 35
HP: 50
Moves: 4
XP: 80
Level: 2
Alignment: neutral
Id: Heavy Warmage
Abilities:

Attacks (damage × count)

(image)Sword
melee
5 × 3
blade
magical
(image)mace
melee
9 × 2
impact
(image)javelin
ranged
10 × 1
pierce
marksman
(image)mace
melee
7 × 2
fire
(image)Holy Sword
melee
5 × 2
arcane
magical
(image)drain spear
ranged
10 × 1
cold
marksman
drains

Resistances

(icon) blade50% (icon) pierce40%
(icon) impact10% (icon) fire-10%
(icon) cold-10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen20%
(icon) Fungus240%
(icon) Hills340%
(icon) Mountains30%
(icon) Sand220%
(icon) Shallow Water10%
(icon) Swamp10%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 13:05:38 2018.