Andurian Magus

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While not strictly sorcerers, and definitely not necromancers, the magi of Anduria have a traditionally broader education than other schools of magic. For this reason they are able to bring a wider range of powers to bear than others who focus only upon a single path of expertise.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison.

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Information

Advances from: Andurian Adept
Advances to:
Cost: 65
HP: 54
Moves: 7
XP: 250
Level: 3
Alignment: neutral
Id: Andurian Magus
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff
melee
7 × 2
impact
(image)fireball
ranged
10 × 4
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:04:41 2018.