Troll

(image)

Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.

Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.

(portrait)

Information

Advances from: Troll Whelp
Advances to: Troll Warrior
Cost: 29
HP: 55
Moves: 5
XP: 66
Level: 2
Alignment: chaotic
Id: DC Troll
Abilities: regenerates

Attacks (damage × count)

(image)club
melee
14 × 2
impact

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 13:07:45 2018.