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Trapper
Master woodsmen are useful allies to any army, and indispensable for any sizable group of people living in the wilderness. They can track both man and beast, notice things most others would overlook, and are often the only ones who can find food for the table, be it animal or vegetable.
Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps.
Information
Advances from: | Poacher |
---|---|
Advances to: | Huntsman, Ranger |
Cost: | 27 |
HP: | 45 |
Moves: | 5 |
XP: | 65 |
Level: | 2 |
Alignment: | chaotic |
Id: | DC Trapper |
Abilities: | ‒ |
Attacks (damage × count)
dagger melee | 4 × 4 blade | ||
bow ranged | 6 × 4 pierce |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 60% | |
Frozen | 3 | 20% | |
Fungus | 2 | 50% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 50% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 60% |
Last updated on Fri Apr 20 13:07:45 2018.